![]() ![]() Also, if a duplicant’s health, food, or oxygen levels become fully depleted, they will die and cause stress for those around them until they are buried. Righting problems becomes frenzied as the game progresses, and a player must keep an increasing number of issues under control as more problems arise. If these needs are not met, duplicants become stressed, and either break things or throw up, causing the broken object to need repairs or the area to be cleaned, respectively. One must keep the oxygen level/quality, water and food supplies, temperature, energy, and decoration levels high throughout, along with other needs. The player must constantly observe and maintain the needs of their colonists. Once the randomly-generated world loads, the duplicants find themselves underground on an “unfamiliar terrestrial body,” as stated in the first informational message to the player. One can speed up, pause, or slow down their game at any point during gameplay to pace the game however one desires, though this may lead to more turmoil if one becomes impatient and sets the game to the highest speed. Once a player abates these frustrations, however, one feels a sense of accomplishment and pride. As more duplicants arrive, a player will encounter food shortages and an overproduction of waste, leading to frustration and rushed attempts to fix the problems. The player will receive an additional duplicant every third “cycle,” each cycle being representative of a complete day. Occasionally, negative traits nullify high skill levels, making a seemingly useful duplicant less valuable. Duplicants also receive positive and negative traits, which may affect their ability to perform certain skills or cause them to consume more or less resources. Each duplicant has varying levels in a wide variety of skills, including cooking, learning, digging, research, athletics and construction. Colonies and duplicants can be re-named as one sees fit. The game begins with the player naming their colony and choosing their first three colonists, or “duplicants,” who are randomly generated. #Oxygen not included duplicant editor simulator#This space colony management simulator utilizes many of the basic aspects for games of its nature, but proves a completely hectic adventure with players scrambling to balance all of the needs of their colonists. Klei Entertainment, publisher and producer of the popular games Don’t Starve, Don’t Starve Together, and Invisible, Inc., have made the “alpha,” or original test version, of their newest game, Oxygen Not Included, open to the public. ![]()
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